![]() ![]() I think this is also when you ask her if she can eat. If you don't eat at all you'll slowly die of starvation. If you run the psycho will destroy your bot When you attract the attention of the other streamer they will attack you. ![]() Jun will refuse to protect you in the fight against the psycho and she kills you. If you're mean to Jun and make her not like you, she will stop talking to you. If you ever don't have money for rent at the time the landlord shows up at Noon (even if you have it in stocks or tokens) then he will evict you. Name of number 8 I got from the comments here as well.Īfter your 1st stream you will get an email from: topic: Nice stream man :) with an offer to by the bot for 10k. I can't seem to get number 7, but it was explained here already. I tried to give a small description for each one. Unfortunately they don't show you what ones you already have. “Why do we deserve salvation?” By Infinite’s end, Levine’s answer seems clear: We don’t.The names and order they come up. My father craves a flood of fire,” Elizabeth says to DeWitt on the road to the climax, something it seems everyone in Columbia craves. (Think about this in context of the game’s ending revelations, when you get there.) “Some men crave money, some men crave love. The anti-revolutionary mind is not opposed to salvation but simply believes it is impossible. The heart of all revolutionary causes is a belief that people deserve salvation from their present conditions. ![]() It all quickly falls apart, though-a dreamy spasm of ego, paranoia, and emotional manipulation. It’s a wonderful spectacle in the moment, full of floating cities, 19 th-century labor politics, dimension hopping, and a giant robotic bird. Ken Levine has created a world where the rational and emotional merge into fantasies so vivid and strange they have to be disbelieved. It’s not a revolutionary game but a monstrous one, marvelously alive but wrong-feeling. Papers, Please puts players in the position of a border-control agent evaluating visas and passports of an array of different immigrants, from potential criminals to war refugees with obviously forged documents, and asks them to balance the morality of risking their own livelihood to help someone who might need it.īioShock Infinite references many of these same ideas in its setting and characterization, but they are incompatible with the gameplay’s guns, magic, and roller coastering. Cart Life, which was just awarded the Grand Prize at the Independent Games Festival, is another painstakingly detailed account of the grueling life choices faced by the working poor, asking players to micromanage a food cart operator’s daily economy, from buying subway fare to setting kebab prices, and debating whether to splurge on a cigarette at the end of the day. The added detail slows the pace of the game dramatically, but this complements the mysterious atmosphere in a way that could have been extraordinarily powerful in a setting like Infinite’s. Wolfire’s Receiver is a first-person exploration game where players wrestle with overwhelmingly complicated gun mechanics that require one to toggle the safety, manually load bullets into a revolver’s chamber, then empty the casings after firing. ![]() There are a number of games that merge the mechanics of gunplay with the moral gray zones of violent conflict. Infinite uses philosophy as a set dressing, but it’s unwilling to abandon fun-centric gunplay in favor of deeper philosophic engagement. The question of when and how violence might be justifiable is not easy to answer, but it’s one that deserves better treatment than to throw up one’s hands and say that both sides are bad. Both statements are true, but it ducks the more difficult question of whether violence is a necessary catalyst that cannot be done without. It could be said the American colonists were being irrationally violent by refusing to pay taxes to the British and violently destroying property in protest, or that John Brown’s violent slave rebellions crossed a moral line. Yet these instances also show the disproportionate pressure placed on the revolutionary cause that makes an individual moment of violent resistance a sin, while systemic violence of a ruling power is tolerable. There is an overabundance of revolutions where the struggle produces horrific acts of violence, from the Maoist attempts to overthrow the Nepalese monarchy to the ongoing civil war in Syria. It’s hard to think of another example where the ruling power and revolutionaries are as interchangeably evil as they are in Levine’s work. ![]()
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